Conferences


18
Jul 13

Come join me at the SkillsMatter F# Tutorials NYC 2013

Last year was our first NYC F# tutorials and they were just amazing (you can read about them here) but this year’s are going to be even better. We’ve got a lineup including some of the most talented teachers in the F# community, and the tickets are extremely inexpensive as conferences and training events go.

Looking to learn F#? Our beginner track is jam packed with hands on exercises. It’s was amazing to see what just two days of training can do. A C# co-worker of mine was a beginner track attendee last year and delivered a project in F# just the next week.

Already have some serious F# skills? In our advanced track we’ve got a lineup that will push those skills to the limit. I personally am particularly excited to dig into the F# compiler with Don and Tomas.

Now that I’ve had my say, here’s the official spiel:

On the back of the success of the 2013 edition, the Progressive F# Tutorials return to New York in September – this time packing an even bigger punch! With F# UG lead Rick Minerich at the helm, we’ve put together a expert filled line-up – featuring Don Syme (creator of F#), Tomas Petricek, and Miguel de Icaza. The Tutorials will be split in two – a beginners track for those eager to unleash F#’s full power, and a ‘meaty track’ for those more experience f#pers amongst you! Each session will be a 4 hour hands-on deep dive, brushing aside the traditional format of conferences to allow you to truly immerse into the subject topic.

Want to get involved? We’re giving a special community 20% discount! Just go ahead and enter SkillsMatter_Community on the booking form and the team at Skills Matter will look forward to welcoming you to NYC this September!

- Check out our schedule.
- Purchase tickets.
- Read about last year’s tutorials.

Are you as excited as I am yet?


11
Jul 13

In Retrospect: QCon NYC 2013 (and a conversation with Rich Hickey on languages)

QCon NYC was the most refreshing conference I’ve been to in a very long time. Perhaps it’s partially because I’ve lingered too long in Microsoft circles, or maybe it’s just been too long since I went to a large conference. In any case, the speaker lineup was just chock full of brilliant minds from all over the world. I am honored to be counted among such an illustrious lineup.

Click for a video recording of the talk.

Click for a video recording of my talk.

My talk was well received, but the title wasn’t as descriptive of the content as I would have liked. It’s quite a challenge titling a talk six months in advance. Perhaps I should have called it something like “One language to rule them all”, or “Language de jour” but I’m not sure either of those would have gone over quite as well on the polyglot track.

Runar, Rich, and Rick

Left to right: Runar, Rick and Rich.
Paul Snively is behind the camera.

While the average quality of the talks was far and above what I’m used to at most of the conference I’ve attended, both in entertainment value and content, as usual the interspersed deep conversations were far and away the most rewarding. Of all of those deep conversations the one that stands out most in my mind was when Rich Hickey sat down with Runar Bjarnesson, Paul Snively and I for dinner. We talked quite a bit about his Datomic project, agreed on the power of immutability, and eventually discussed our differing philosophies on types.

I have immense respect for Rich Hickey. He’s a brilliant man and is almost solely responsible for kindling my interest in functional programming. He’s had a huge influence in creating the programmer that I am today, and I count him among my heroes. Now, the only case I’ve ever found myself disagreeing with him is his opinion on types and so I couldn’t help myself. With a bit of trepidation, I broached the subject. It’s funny that something so technical can be so difficult to talk about, but because we are all so passionate about our viewpoints I know we all had to be quite careful to phrase things so as not to inflame the tension.

What I learned is that Rich Hickey and I don’t disagree nearly as much as I thought. His main point was that the glue of a program shouldn’t know anything about what it’s gluing, much like a Fedex truck wasn’t designed with the contents of the boxes it carries in mind. I also tend to design programs in this way, but lean heavily on reflection to do it instead of using a dynamic language.

Even a month later, Runar’s main point of contention still seems unanswered: do generic types count as the truck being designed with the contents of the box in mind? You can argue either way here. On one hand, the code certainly knows about some of the properties of what’s in the box (for example, does it fit on the truck?), how tightly these properties constrain depends quite a bit on the language in question and its type features of course. This is actually quite useful because it keeps you from attempting to do something like putting a steamboat into your Fedex truck. The properties of the Fedex truck and the boxes it can hold must be respected.

On the other hand, you may often find yourself in a situation where your abstraction is overly limiting and the only recourse is to make changes to the type structure of the existing program in order to extend it. I think this is what Rich was getting at, and it’s true. For a true decoupled program (that is, no extra shared dependencies between sub-components) you need one of three things: 1) a meta reflection layer, 2) a dynamic language or 3) a very liberally defined type structure. In the third case it’s just extra work, with perhaps a negligible tangible benefit in terms of program safety.

In either case, the post-compilation/interpretation program eventually knows what’s in the box, it’s more of a question of when: at compile time, or when the box is first touched. Perhaps this is where the metaphor breaks down, or perhaps I’m just over thinking it. In any case it’s been a while since I reevaluated my hard-line views on types, and I’m grateful to Rich for sitting down with us and providing the impetus. After all, in my own words right from my QCon talk, it’s all about context.


11
Jun 12

NYC Progressive F# Tutorials 2012 in Retrospect

It was the best of times, it was the… Actually, it was all just fantastic.

On the beginner track Chris Marinos, Phil Trelford, and Tomas Petricek worked tirelessly in teaching F#. I was thoroughly impressed with the quality of their tutorials and would recommend seeking any of them out if you wish to become more proficient in F#. By the time we got to the contest at the end almost everyone was ready to compete with just a little help getting started.

On the advanced track attendees made type providers with Keith Battocchi, learned to use Adam Mlocek’s fantastic numerical computing library FCore (you can’t get any closer to Matlab syntax), and got some hands on time with the Microsoft Cloud Numerics team. Paulmichael Blasucci ran the contest on that side and noted that few had trouble and that the competition was just brutal.

On both sides the rooms were almost always packed and I didn’t hear a single complaint about the quality of the tutorials or speakers. Everyone was just thrilled to be there and stayed focused on learning the entire time. I’ve seen few conferences that kept the attendees so enthralled. Kudos to everyone involved for making such a great event happen.

Now, on to the links and materials (they’ll be updated as they come in).

Event Photos are up on Facebook!

Beginner Track:
- Chris Marinos’s F# Koans
- Phillip Trelford’s Writeup on Day 1 and Day 2

Advanced Track:
- Keith Battocchi’s Type Provider Tutorial Code and Slides/Docs
- Adam Mlocek and Tomas Petricek’s FCore Slides and Code
- Roope Astala’s Cloud Numerics Tutorial Slides and Tutorial Examples

Both Tracks:
I’m planning a Silverlight release of the contest code with the contestant sample AI in an upcoming blog post. For now, you can find the code in its github repo.

Social Media:
Chris Marinos’s Blog and Twitter
Phil Trelford’s Blog and Twitter
Tomas Petrice’s Blog and Twitter
Don Syme’s Blog and Twitter
The Cloud Numerics Blog
SkillsMatter on Twitter

Going Further:
F# Training in London and NY
FCore Library


10
Apr 12

F# Event Madness, Spring 2012 Edition

Upcoming Speaking Engagements:

Great Lakes Functional Programming Conference — May 5, Ann Arbor, MI

I’m very excited to be giving the Keynote at the first Great Lakes Functional Programming Conference, I’d suggest signing up but it’s already sold out!

Progressive F# Tutorials NYC - June 5/6, 2012 NYC

I’ve spent a ton of time over the last few months helping put together the first ever F# conference in the USA. Many of the most well known speakers from the F# community will be there giving hands on tutorials. There’s also both a beginner and advanced track so no matter your skill level you will certainly learn something.

CodeStock - June 15/16, 2012 Knoxville, TN

From what I hear, CodeStock is just about as much fun as you can legally have at a programmer conference. I’m proud to be giving one of four F# talks this year.

Recordings of Recent Events:

Why F#? With Richard Minerich and Phillip Trelford

Scott was kind enough to give us a shot at the “why should I use F# again?” question on his podcast. I hope Phil and I were able to convince at least a few folks to play with it a bit.

Barb: How I built a simple dynamic programming language in F#

I finally felt Barb was ready for show and tell at the NYC F# User Group. I would be grateful for any feedback you might have.


12
Dec 11

2011 In Retrospect: A Year of Writing F# Professionally

For the past year I’ve been working almost entirely in F# and have found the experience to be everything I hoped it to be and better. In just six months I was able to bring a research project to fruition which has since made our company millions of dollars. F#’s terseness made algorithms a joy to implement while F#’s type system made changes easy and regression errors non-existent. In fact, the few bugs we have had were either due to unexpected behavior in the GUI API, or in external C# libraries. Never before have I been so happy with the programming language I use on a daily basis. Never before have I felt so confident that when I make a change new bugs won’t be introduced. And no, we’re not using strict TDD, or any other strict development methodology. Simply leveraging the type system well in addition to algorithmic testing has proven to be extremely robust within F#.

It’s also been a great year for making new friends and meeting interesting people. The NYC F# community is thriving with an average of about fifty people attending any given NYC F# User Group meeting, many of them using F# at work for at least some subset of their projects. I hear the same experiences from many: Yes, learning F# isn’t simple, but the benefits in speed of implementation, LoC reduction, and correctness are huge. The excitement over type providers is also palpable. Finally, we’ll be able to extend our types out into data sources and eliminate new classes of error which currently occur at the border between our data and our applications. If you’re interested in following what we’ve been up to at the NYC F# User Group, check out our Vimeo stream.

I’ve also had the pleasure of speaking at a quite a few interesting events this year. One I haven’t yet written about is Monospace 2011.

Monospace, First Slide

Click For Video

In retrospect, it shouldn’t have been surprising that many in the Mono community hadn’t seen much F#.  They tend to go to different conferences and events than your standard .NET user and so hadn’t yet heard much about its benefits.  I will say though that it was a very bright group and I think many who speak on F# would find them  just as receptive as I have.  I do hope to see (and participate in) more outreach into the Mono world as I think we will find that there’s quite a few folks who would be happy to embrace a better way to program, if only they were shown the way.


3
Oct 11

Advice for Getting Started with F#

I had a great time at NYC Code Camp this last weekend. About half the people in my talk already knew F# and were there to talk about Type Providers, the other half just came to see what this F# thing was all about. This post is to help those in the second half begin their F# learning adventure.

The first thing anyone who is looking to get started with F# should do is work through the tutorial examples on tryfsharp.org. Getting some hands-on time with the basics is extremely important, especially if you haven’t done much functional programming before.

Once you’ve got the basics down, the next step is thinking through some real problems in F#. For me, this was writing an Ant Colony simulation. With the version linked to here you can actually compile and then try your own ant behavior code against mine! Other great options include the Coding Dojo Katas or Project Euler (for the mathematically inclined).

It’s best if you do most of your play using .fsx files and F# interactive at first. Just highlighting code and hitting Alt-Enter makes the process of learning so much faster. However, if you insist on working with unit tests I suggest Xunit as it doesn’t require the use of classes for hosting your tests.

At first it’s also best to ignore most of F#’s features, it can be overwhelming otherwise. Try your best to focus on comprehensions. These may not always be the best way to solve a problem, but they allow you to write very imperative code right in the middle of a bunch of functional stuff and so are kind of an escape hatch for when you don’t know how to do what you want functionally. Eventually you’ll want to move on to recursion and folding though. When you’re ready to make the jump read this post which talks about how to go about it.

As you’re playing with F#, don’t be afraid to look things up along the way when you get stuck. There’s quite a few good resources around for F# including the F# Programming WikiBook, the code samples provided by the F# team, and a number of print books including Professional F# 2.0 (shameless plug). When all else fails the MSDN documentation for F# is actually very good!

I can say from experience that at first you will likely experience quite a few syntax errors. Don’t worry too much about it, your brain needs to build up a model of how the types and syntax work. Once you’ve gotten over that hurdle I promise you’ll be amazed by how different the programming world looks.


5
Apr 11

F# and the DLR at Dev Day for NSWC Dahlgren

Just yesterday I gave a presentation on F# and the DLR for the Naval Surface Warfare Center. Many thanks to Kevin Hazzard and Chris Bowen for recommending me. It was a fantastic opportunity to speak on the benefits of F# to an entirely new audience and I learned a few things about the DLR along the way.

Despite disliking dynamic languages in practice because of their lack of safety, I must admit that the DLR allows you to do quite a few very interesting things.

First, you can embed DLR language code right into html and so build Silverlight applications with no backing assembly. This is quite interesting as it makes the web development story for Silverlight much more attractive. Read more about this feature on the DLR section of the Silverlight Website.

Second, it’s quite easy to embed DLR languages into your application. With just about three lines of code I was able to build a IronPython query window right into a ListView. The possibilities for live debugging and building query DSLs here are huge.

Finally, the DLR is a great platform for building your own DSL. You need only to Parse and Lex your way to a DLR abstract syntax tree, sprinkle in a few rules, and you’ve got your own language. This is also where I see the marriage of F# and the DLR as F# is an ideal language to do this in. For an example of a really nice implementation of a DLR language in F#, take a look at IronJS.

Click here to download my slides, as well as the code used in this presentation.


27
Mar 11

Some Recent Talks (with slides and code)

I’ve given quite a few talks over the last couple of months and at each and every one I promised to post my content shortly afterwards here on my blog.

However, due to some extreme laziness early on coupled with a crazy schedule and some unfortunate (but thankfully temporary) health problems more recently, I’ve failed to live up to those promises. Sorry guys, here’s the slides and code I promised. Better late than never, right?

How you can get started with F# today

I gave this talk at the local .NET meeting the monday night of the MVP Summit.  It’s a short (15 minutes) one-two punch of why you might care about F# and where you can find out more.  Very well received.

Getting the MVVM Kicked Out of Your F#’n Monads

This presentation is from the most recent NYC Code Camp. The title started out as a joke with Steve Bohlen, mentioning on twitter that all the submitted talks had to do with MVVM. I wasn’t really going to do it, but when he said he’d automatically accept something with such a title, I decided to use it as a chance to explain computation expressions to a room full of people new to F#. It actually went really well considering, the post-talk reviews were fantastic.

Fun and Games in F#

My MVP2MVP talk from the MVP summit’s very first F# track. It’s a meta-talk about how to give a good F# talk, and how to build a stronger F# community.

2
Feb 11

F# Code and Slides to Share

As I mentioned in my most recent edition of F# Discoveries This Week, it’s Code Camp season and it would be great to see more F# users out there sharing the love.  To help out, I’ve provided the slides from my previous talks in one place under the Creative Commons Attribution license.  I even left all of my slide notes intact.  Do anything you want with them, but please do it in the spirit of spreading F#.

Of course, this applies only to my own slides and code.  Everything made by someone else maintains its existing license.  Duh.

As evidenced by this picture of Don Syme, speaking on F# is guaranteed to make you look at least 200% more awesome

F# and You!

This was my go-to intro to F# talk for almost two years.  It’s a whirlwind tour through F# with an emphasis on conveying why F# is good over how to use it or how it works.  I’ve given variations of this talk over 10 times, and it’s always a crowd pleaser.

Functional Language Paradigms in F#

I gave this talk at the NYC ALT.NET Group shortly before moving to NYC.  It may just be my most well received talk of all time.  If you use this, you’ll need to switch up the questions so people can’t just look up the answers online beforehand.

F# For Testing and Analysis

This talk is an overview of some of the tools available for F# and how to use them.  It’s one of my favorite talks for intermediate F# users.  FsCheck always blows the minds of those who are engineering-minded.

A Lap Around the F# Ecosystem

While similar to F# for Testing and Analysis, this talk focuses on some great tools not involved in testing.  For example, I give FAKE some love.

F# 2.0 – A Day at the Beach

This is the content for my CUFP tutorial.  Giving this talk involved a ton of answering questions and walking around helping directly.  The code is a bit dated, I have a much more recent Silverlight version you can use instead.

F# in the Lab and the Classroom

This was my first attempt at spreading F# in academia and I think it went much better than I expected.  My favorite part is the comparison of a pseudo decision tree with F#’s match statement.

Love the Lambda

This talk is a bit of an unfinished project.  The basic idea is that F# allows you to implement features that would requite compiler changes in languages like C# and VB.NET.  I’ve given it only once with mixed results, but I think it has a lot of potential.

I’ve given a few others but they’ve either been composites of what I posted here or are so old that none of the samples would work now.  I hope that by providing these here I’ve inspired at least one other person to get out there and share the F# love.

I’d love to hear about how you used these slides or answer any questions you might have.  The best way to get in touch is with twitter.


11
Dec 10

An F# Ant Colony Simulation in Silverlight 4.0 with Dynamic AI Loading

I’ve been enviously watching Phillip Trelford publish excellent F# games all week and tonight I just couldn’t stand it anymore.  I stayed in, rolled up my sleeves and ported the very same ant colony simulation I used in my CUFP workshop to Silverlight 4.0.

Install Microsoft Silverlight

Wow, just look at those little guys go at it.  Silverlight sure is pretty!

As you might have noticed by the big white “Click To Load Custom AI” message, you can also compile your own AI and battle it out with what I’ve included here.  To make things easy I’ve provided a ready to go solution.  Simply load it up, compile it and select the compiled DLL.

Once you’ve loaded your AI the game will immediately start.  Best of luck to you against my little monsters, so far they’ve been undefeated.  If you happen to come up with an ant-dominating example I hope you’ll post it here in the comments.  There were some really creative ideas in the CUFP workshop and I’d love to see what could be done with more than just four hours.

If your interested in the gory details of the simulation itself, I’ve put up a github repository with the entirety of the code.  And just in case you’re wondering, I’m still planning on running that contest.  Expect a ton of cool new AI features and a big focus on combat.

Cheers!

Update:  I’ve mucked with a few things.  Mainly, it will be a bit nicer when handling AI exceptions now.  While I was at it I tweaked some of the game world parameters and so you’ll need to re-download the example solution if you already have it.