14
Oct 10

A CUFP Tutorial, F# Day at the … Oh God, Ants!

Everyone was ready for a nice relaxing day at the beach when they showed up for my CUFP tutorial…

A Day at the Beach, Interrupted

So, after realizing how boring it would be teach thirty flavors of factorial to experienced functional programmers for four hours, I thought I’d spice things up a bit. AI is always fun and I do love ants, so why not a contest where attendees would write Ant AI to gather food? For a bit of additional motivation to get everyone over the post-lunch slump, I decided to give away one of my Visual Studio 2010 Ultimate Edition MSDN subscriptions as a prize.

Just look at those little guys go.

In thinking about how I would run this contest, it occurred to me that the AI better be pretty frickin easy to write. Four hours is not a lot of time to both learn a language and write something cool in it. Below is a modified (to fit nicely on my blog) version of the Ant AI for the red colony above, which is what I provided as a baseline sample for participants to test against.

match me with | HasFood | HasMaxFood -> match locations with | HasUnownedFood cells when not (here.HasPheromone me.Color) -> DropPheromone (here, 100) | NearHome homeCells -> match homeCells with | CanDrop dropCells -> DropFood dropCells.Head | CantDrop -> Move homeCells.Head | AwayFromHome allCells -> if not homeDirectionCell.ContainsAnt then Move homeDirectionCell else match randomEmptyLocation locations with | Some location -> Move location | None -> Nothing | HasNoFood -> match locations with | HasUnownedFood foodCells -> TakeFood (maxFood foodCells) | SmellsPheromones pheroCells -> Move (maxPhero pheroCells) | _ -> match randomEmptyLocation locations with | Some location -> Move location | None -> Nothing

We all had a great time. Most didn’t even take the given breaks other than to run out quickly to the bathroom or grab a coffee. When time finally ran out I was proud to have three finalists who stayed and watched their ants battle it out, one of whom completed the entire project in Mono/Linux (Mono on MacOS, not so much).

Making it this far was an accomplishment.

The three finalists: Frank Levine, Phil Clayton and Paul Greene.

Paul’s rather clever ants did what they could to block the opponent’s nest while gathering food. Phil, despite having some delays getting going due to my lack of experience with mono, made an excellent showing. However, in the end little could be done to stem the tide of Frank Levine’s pheromone gradient following ants.

As runner up, Phil will be getting a fresh copy of Professional F# 2.0 as soon as they hit my doorstop. Frank won the day and took home his very own MSDN Ultimate subscription.

Frank wins the day.

All of the tutorial feedback was great. To my surprise, those who had trouble getting my code running on their Macs seem to have had a fun time. For days afterward I received emails from people who kept working on the problem even after they went home from the conference!

Currently I’m working on putting together a larger version of this contest online. I hope to extend the model used in this to include combat, spawning new ants and maybe even decaying dead ants. Send me a message on twitter if you’re interested in helping to beta test the engine.

I want to thank all of the attendees for coming, having fun, and putting up with the various cross platform issues. I also want to thank Martin Logan and Anil Madhavapeddy for helping to make this session happen. Finally, I want to thank Paul Greene for reporting a behavior related bug he found afterward through experimentation. It’s fixed now in my local source, but not in the files you can sneakily grab from the Mono bug report above ;).

I hope all of you CUFP tutorialists will join me in the next iteration of this contest. It’s sure to be a blast.


21
Sep 10

Learning F# for Fabulous Prizes

Nearly a month ago I visited the NYC ALT.NET User Group in Manhattan.  Having been told by Steve Bohlen that I was up against a particularly sharp audience, I decided to do something much different than I had in any of my previous talks. Spread throughout my slides were questions. Those who answered correctly first were given F# stickers that they were later able to turn into various prizes.

I found that the anticipation caused by not knowing when the next question might be asked kept attendees on their toes. Energy ran high throughout the session, higher than I’ve ever seen before. That said, never before have I had the pleasure of having such an intelligent and attentive audience.

Along these lines, I’m planning on running a contest at my upcoming CUFP F# tutorial. Grand prize will be a MSDN Subscription with Visual Studio 2010 Ultimate. I know many in the audience will be running Linux or OSX, but it’s just about the best thing I have on hand to give away and I’m fairly certain that it comes along with Windows 7 so you can run it in a VM.

Many thanks to Alex Hung who has provided high quality video of my NYC ALT.NET talk.

Note: On the Async question: I suggest using function composition and sequences for discrete element transforms. I don’t know why it didn’t occur to me to mention it.

Note: For the DSL question: You do get intellisense within a module. For your DSL you can just put your grammar into a module and then blamo, intellisense.
Errata: I was wrong about the compiler sources. It turns out the compiler source is available in the CTP. Vladimir Matveev has written a great post on how to build it.


14
Aug 10

The Language Matters on the Software Engineering Productivity Podcast

Actually, I used my phone.

In this episode, Richard Minerich tells why the language developers use can have a huge impact on their productivity. New high level languages, like F# (one of Richard’s favourite languages), free engineers from much of the traditional drudgery leading to faster development cycles and better quality.”

I recently had the pleasure of being a guest on Michael Surkan’s Software Engineering Productivity podcast.  The topic: why language choice matters in software engineering.  Michael contacted me to join him on his show after many pages of heated debate on a topic I started in his Linked-in group of the same name.  It seems many still feel that language choice has little impact as long as it meets the basic project requirements.  I disagree.

Listening to it afterward, I think I did quite a good job of getting most of the many ‘whys’ across.  Not bad for 20 minutes.


03
Aug 10

In Retrospect: TechEd 2010 North America

Celebrity photo op with Sara Ford

This year I was invited by Microsoft to attend TechEd 2010 North America in New Orleans.  Largely, I was to be found at the Visual Studio languages booth answering questions about F#.  It was exhilarating to hear so many developers come up and talk about how they were planning to use F# to tackle what they previously thought insurmountable.  Most often I heard engineers tell me about how they wanted to paralellize complex computations but didn’t want to sacrifice the readability of their models.  Although, a great many were also excited just to dig into some new language features and to try and understand programming in a new way.

One of the most exciting things about the trip was that Amanda Laucher and Ed Hickey helped me to put together an on-site meeting for the New England F# User Group.   Steffen Forkmann spoke on his F# projects from Germany to two audiences: one at our usual location in at the Microsoft Nerd Center in Cambridge, Massachusetts and another at TechEd NA 2010 in New Orleans.  Thanks to Talbott, who was facilitating the Cambridge meeting along with Michael, a video of the talk is now available online.

I spent my off time hunting down smart people and forcing them to hang out.  Thankfully, most didn’t seem to mind.  The Visual Studio languages guys were friendly as always.  Of the few I didn’t meet at the MVP summit, it was most fantastic to finally meet Amanda Laucher in person.  When she’s around things just seem to magically come together.  I also had some awesome times with Alan Stevens, a man even more rad in person than in the stories they tell about him.

That Friday I hopped on a plane euphoric and exhausted, and headed to Singularity Summit 2010 for a slightly more intellectual, but much more subdued time.


05
Jul 10

In Retrospect: A .NET Rocks! F# Panel

Intense Discussion at the .NET Rocks! F# Panel

From left to right: Carl Franklin, Richard Campbell, Talbott Crowell, Richard Minerich and Richard Hale Shaw. (Photo taken by Ken Pespisa)

Just this past May I appeared on the .NET Rocks! radio show in a panel with Talbott Crowell and Richard Hale Shaw.   The show started with a short intro in which each of us discussed something we though was great about F#.  This was followed by an in-depth Q&A session with Carl Franklin and Richard Campbell.

Overall, the show went extremely well.  Talking with people afterward, it turned out that many who had previously been on the fence were now very excited to give F# a go.  One of the attendees, Ken Pespisa, wrote on his experience and I feel as though it sums up the feelings of many.  Even Bill and Lou from Atalasoft were moved to give F# a harder look.

It was a privilege and a pleasure to be on Carl and Richard’s show.   In only an hour’s time, they were able to showcase the entire breadth of common F# questions in a very concrete and intelligent way.   This well formulated Q&A style made for an exceptionally engaging and educational show.  I hope very much to work with them again at some point in the future.


21
Jun 10

Love the Lambda

Just this past Saturday I gave a completely new talk at the third Code Camp Hartford.  This talk was inspired by a previous mid-talk realization: most C# programmers (and almost the entirety of my audience) have never written a single lambda expression or anonymous delegate.  From this I further realized that I’d never be able to teach F# to those who are completely unfamiliar with the concept of functions as first class language constructs.  First, this idea and its ramifications would have to be taught.

lovethelambda

So the idea for Love the Lambda was born:  I would demonstrate both the usefulness and sheer novelty of first class functions and do so simultaneously in C# and F#.  More than that, I would use the opportunity as a kind of F# omnibus.

Here was the general game plan (as written by me imagining the thoughts of some intelligent, but yet uninformed, person sitting in the audience):

  1. First class functions sure are great!
    1. Oh man, and with closures they are even better!
    2. I’m going to use this stuff in C# all of the time!
    3. Wow, that F# code looks so much cleaner than the C#!
  2. Now check out what you can do with partial application!
    1. Oh wow, this pipelining stuff puts LINQ to shame…
    2. …and function composition is amazing!
    3. Hey, wait a minute, you can’t do this in C#…. :(
  3. Good thing F# integrates really nicely with C#.  I can pull it right into our existing projects!
    1. Plus F# has tons of other amazing stuff, I’m going to start playing with it tomorrow!
    2. I can’t believe how much less code I need to write when I use these features!
    3. F#, where have you been all my life?!

All that said, the first iteration of this talk worked out a bit different than my initial vision.  This was mostly due to running out of time when constructing the presentation.  I still think the ideas I was trying to convey are in there but not as sharp and as easy to grasp as I’d like.

Still,  the attendees seemed really happy with the talk and the review forms agreed.  Everyone left my talk loving the lambda at least a little bit more.

If you are interested, I’d encourage you to download my slides and code samples.  Also, I’m always interested in hearing about how I might improve my talks, or further spread my love of functional programming.  Please don’t hesitate to contact me if you want to share ideas.


29
Apr 10

The Ted Neward F# Folding Challenge

My friend, and fellow Professional F# 2.0 author, Ted Neward recently challenged me to a bit of a Code Kata.   Take a list of numbers and compress it in a particular simple way but without any mutable state.  What makes this problem interesting is that a tech interviewer mentioned that that he hadn’t seen a functional solution to this problem.  I also wanted to share this because I think it’s a great example of how to convert an imperative loop into a functional fold.

So, on to the problem.

Given a set of numbers like [4; 5; 5; 5; 3; 3], compress it to be an alternating list of  counts and numbers.

For example, the solution for [4; 5; 5; 5; 3; 3] would be [1; 4; 3; 5; 2; 3], as the list consists of one four, then three fives and finally two threes.  Ordering counts as the initial list must be reconstructable from the compressed list.  The answer to [4; 5; 4] would be [1; 4; 1; 5; 1; 4]

The imperative solution is rather simple, we use three variables outside of a loop:  a last value, a count and an accumulator list.

let clImp list =
    let mutable value = 0
    let mutable count = 0
    let output = new System.Collections.Generic.List<_>()
    for element in list do
        if element <> value && count > 0 then
            output.Add(count)
            output.Add(value)
            count <- 0
        value <- element
        count <- count + 1
    if count > 0 then
        output.Add(count)
        output.Add(value)
    output

Using the normal .NET mutable list type, this version works efficiently and produces the output we expect.

> let compressed = clImp numbers
   Seq.iter (fun e -> printf "%i " e) compressed;;

1 4 3 5 2 3

How might we convert this to a functional style?  In this example, the general type of operation could be thought of as the gradual building of a data structure while walking over a list.  F# just happens to have a list processing function designed just for this task.  This function is named fold and it is one of the most useful constructs in any functional programmer’s tool chest.

let clFold input =
    let (count, value, output) =
        List.fold
            (fun (count, value, output) element ->
                if element <> value && count > 0 then
                    1, element, output @ [count; value]
                else
                    count + 1, element, output)
            (0 , 0, [])
            input
    output @ [count; value]

Here, we are doing almost exactly the same thing as in the imperative version but with a fold instead of a loop.   The secret is that instead of putting variables outside of our loop and changing them with mutation, we have added them as elements in our accumulator tuple.  In this way, the values are updated when each element is visited with no mutation.

However, there is one serious problem with this example.  Appending to the end of a linked list requires recreating every node in that list.  This will make our algorithm grow exponentially slower approximately in proportion to the length of the input list.  To correct this we have two choices: do a head append with a normal fold and reverse the list when we are done, or use foldBack.  The foldBack version is a rather small step from here and looks much nicer, so let’s go in that direction.

let clFoldBack input =
    let (count, value, output) =
        List.foldBack
            (fun element (count, value, output) ->
                if element <> value && count > 0 then
                    1, element, [count; value] @ output
                else
                    count + 1, element, output)
            input
            (0, 0, [])
    [count; value] @ output

There are only two real changes here.  First, we are using foldBack instead of fold.  This change causes some argument reordering.  Second, we are appending to the head of the output list instead of the tail.  It works well, is rather fast and is easy to understand if you are comfortable with folds.

However, there is a bit of a dirty secret here.  Under the hood foldBack converts its input list into an array when the size is large.  As arrays have linear element look up time, they can be walked through backwards very quickly.  Does this make the solution not functional?  You’d never know unless you looked at the underlying implementation.  Anyway, however  you want to label it,  it sure works well.

If you liked this example and want to see more check out our book, Professional F# 2.0.   It’s just about to be done.  In fact, I better get back to editing.


10
Apr 10

The Repeating History of Closed Platforms

I was one of the many that loved the iPhone AppStore platform.  Consumers marveled at how we could easily buy any application we might want, vetted with a nice rating system.   Developers were shocked at the ease with which it seemed possible to monetize on simple applications.   The only downside seemed to be the occasional political or ambiguous AppStore rejection.

Looking back now, the recent changes to Apple’s developer terms of service are not so much of a shock.  They are just the continuation of Apple’s past policies.  It’s the same pattern of gradual erosion of Consumer and Maker rights we see on any platform over time.  If you look beyond the scope of software and include any marketable good, you see a long history of this pattern repeated over and over.  Consider cable television and the music industry.

At first, closed platforms are great.  They get the both the Consumer and the Maker what they need as fast and easily as possible, because that’s the platform provider’s job.  The platform providers are competing against each other and so must cater to both the Consumer and the Maker.  However, this soon changes.

Over time, one of two things happen, both bad:  Either a single provider wins out and gains a monopoly, or platform providers conspire together.  The platform then becomes a weapon in the corporate war chest.  The ultimate end is control over both the Makers and the Consumers until a new revolutionary platform emerges, catches the old players off guard and the process begins again.

The only escape from this pattern seems to be the open source community, a community in which the Makers have taken complete control by keeping out profit-seeking Providers.  However, this seems to have the unfortunate side effect of alienating Consumers.  Perhaps this can be remedied by a benevolent Platform Provider, but I’m not holding my breath.


14
Mar 10

Speaking Online at the Community For F#

In a moment of rash confidence, and possibly food-coma induced delirium, late last week I volunteered to give my F# for Testing and Analysis presentation for the online Community for F#.  The online talk will be on Tuesday, March 16th 2010 at 1PM EST.

The reason I am now feeling a bit of trepidation is that I agreed to give this talk without doing any research on who had recently spoken.   To my surprise I’ve now discovered that the very prolific Steffen Forkmann was the last to speak, on his own projects, which also constitute a large portion of this talk.   Of course, Steffen can cover these topics much better than I’d ever be able to.  In fact, now that I know he gives talks, I’m going to have to try and capture some of his time for our New England F# User Group.

So now, I’m in the process of trying to come up with additional interesting material. I’m thinking something along the lines of…

Of course, this will all be sprinkled liberally with reasons why F# is so fantastic for this particular type of application.

However, time is short and one hour of good presentation takes roughly 8 hours of work to build and refine.  That’s not including practice time at all.  I’m sure I’ll be able to pull together something interesting for the group but I’ll hope you’ll all be forgiving if I frequently need to reference my notes.

Post-Talk Update

Despite a two day delay due to technical issues and a few problems I had with the Live Meeting interface, the presentation went well.  Skip to 9 minutes into the video to avoid most of my fumbling with the software controls.

Links: Slides, code and video.


14
Mar 10

Code Bubbles and the Keyboard

I was catching up on reading one of my favorite blogs today, Lambda the Ultimate, and was not disappointed in the least.  At the top of the list sat Code Bubbles, a whole new take on the IDE.  Code Bubbles shocked me because it’s visually manifest much of what I had in mind when I wrote almost two years ago on leaving flat files behind.  That said, I think Code Bubbles has a long way to go before it’s a reasonable platform to choose for active development.

From a high-level point of view, Code Bubbles is a modern programmer’s dream.  With organized tasks it would be much easier keep your mind focused on what you are trying to accomplish.  With code represented outside of its restrictive flat file format, you would need not repeatedly wade through piles of irrelevant cruft to reach the small pieces of code you need to change or consider.  Even the integration with bug tracking and email looks quite promising.

However, the actual process of using Code Bubbles looks to be an experienced programmer’s worst nightmare.  To be tied so extensively to the mouse would mean we all would need to move to one handed keyboards.  To organize everything by drag and drop on the screen would mean we would end up spending much of our time organizing the layout of code on our screen instead of its actual contents.  Also, due to the nature of the scroll-and-select interface, finding what you need in a large project could quickly become quite annoying.

Even at the most basic level, just reaching for the mouse has a huge impact on programmer performance.  Many think of it much like a cache miss.

The good news is that none of these problems seem insurmountable.  An intelligent keyboard shortcut scheme could be invented.   A snap-in grid layout would speed drag and drop, although automatic layout needs to happen eventually.  Perhaps the scroll and select could be made less frustrating with a textbox filter (ala Firefox config).

An even more far reaching solution to this mousyness might be something like NDepend style querying.  Even just Windows 7-style keyword search would be a huge boon.  The IDE practically screams for keyboard queries.

That said, I for one am looking forward to the day I can use Code Bubbles (or something similar) as a mature and robust IDE.  With the monstrous computing beasts we have under our desks, the layout of on disk or in memory should not limit the ways in which we are able to interact with our code.

Update: Additional commentary is available on programming reddit.