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In Retrospect: A .NET Rocks! F# Panel

From left to right: Carl Franklin, Richard Campbell, Talbott Crowell, Richard Minerich and Richard Hale Shaw. (Photo taken by Ken Pespisa) Just this past May I appeared on the .NET Rocks! radio show in a panel with Talbott Crowell and Richard Hale Shaw. The show started with a short intro in which each of us discussed something we though was great about F#. This was followed by an in-depth Q&A session with Carl Franklin and Richard Campbell.
Overall, the show went extremely well. Talking with people afterward, it turned out that many who had previously been on the fence were now very excited to give F# a go. One of the attendees, Ken Pespisa, wrote on his experience and I feel as though it sums up the feelings of many. Even Bill and Lou from Atalasoft were moved to give F# a harder look.
It was a privilege and a pleasure to be on Carl and Richard’s show. In only an hour’s time, they were able to showcase the entire breadth of common F# questions in a very concrete and intelligent way. This well formulated Q&A style made for an exceptionally engaging and educational show. I hope very much to work with them again at some point in the future.
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The Ted Neward F# Folding Challenge
My friend, and fellow Professional F# 2.0 author, Ted Neward recently challenged me to a bit of a Code Kata. Take a list of numbers and compress it in a particular simple way but without any mutable state. What makes this problem interesting is that a tech interviewer mentioned that that he hadn’t seen a functional solution to this problem. I also wanted to share this because I think it’s a great example of how to convert an imperative loop into a functional fold.
So, on to the problem.
Given a set of numbers like [4; 5; 5; 5; 3; 3], compress it to be an alternating list of counts and numbers.
For example, the solution for [4; 5; 5; 5; 3; 3] would be [1; 4; 3; 5; 2; 3], as the list consists of one four, then three fives and finally two threes. Ordering counts as the initial list must be reconstructable from the compressed list. The answer to [4; 5; 4] would be [1; 4; 1; 5; 1; 4]
The imperative solution is rather simple, we use three variables outside of a loop: a last value, a count and an accumulator list.
let clImp list = let mutable value = 0 let mutable count = 0 let output = new System.Collections.Generic.List<_>() for element in list do if element <> value && count > 0 then output.Add(count) output.Add(value) count <- 0 value <- element count <- count + 1 if count > 0 then output.Add(count) output.Add(value) outputUsing the normal .NET mutable list type, this version works efficiently and produces the output we expect.
> let compressed = clImp numbers Seq.iter (fun e -> printf "%i " e) compressed;; 1 4 3 5 2 3
How might we convert this to a functional style? In this example, the general type of operation could be thought of as the gradual building of a data structure while walking over a list. F# just happens to have a list processing function designed just for this task. This function is named fold and it is one of the most useful constructs in any functional programmer’s tool chest.
let clFold input = let (count, value, output) = List.fold (fun (count, value, output) element -> if element <> value && count > 0 then 1, element, output @ [count; value] else count + 1, element, output) (0 , 0, []) input output @ [count; value]Here, we are doing almost exactly the same thing as in the imperative version but with a fold instead of a loop. The secret is that instead of putting variables outside of our loop and changing them with mutation, we have added them as elements in our accumulator tuple. In this way, the values are updated when each element is visited with no mutation.
However, there is one serious problem with this example. Appending to the end of a linked list requires recreating every node in that list. This will make our algorithm grow exponentially slower approximately in proportion to the length of the input list. To correct this we have two choices: do a head append with a normal fold and reverse the list when we are done, or use foldBack. The foldBack version is a rather small step from here and looks much nicer, so let’s go in that direction.
let clFoldBack input = let (count, value, output) = List.foldBack (fun element (count, value, output) -> if element <> value && count > 0 then 1, element, [count; value] @ output else count + 1, element, output) input (0, 0, []) [count; value] @ outputThere are only two real changes here. First, we are using foldBack instead of fold. This change causes some argument reordering. Second, we are appending to the head of the output list instead of the tail. It works well, is rather fast and is easy to understand if you are comfortable with folds.
However, there is a bit of a dirty secret here. Under the hood foldBack converts its input list into an array when the size is large. As arrays have linear element look up time, they can be walked through backwards very quickly. Does this make the solution not functional? You’d never know unless you looked at the underlying implementation. Anyway, however you want to label it, it sure works well.
If you liked this example and want to see more check out our book, Professional F# 2.0. It’s just about to be done. In fact, I better get back to editing.
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The Repeating History of Closed Platforms
I was one of the many that loved the iPhone AppStore platform. Consumers marveled at how we could easily buy any application we might want, vetted with a nice rating system. Developers were shocked at the ease with which it seemed possible to monetize on simple applications. The only downside seemed to be the occasional political or ambiguous AppStore rejection.
Looking back now, the recent changes to Apple’s developer terms of service are not so much of a shock. They are just the continuation of Apple’s past policies. It’s the same pattern of gradual erosion of Consumer and Maker rights we see on any platform over time. If you look beyond the scope of software and include any marketable good, you see a long history of this pattern repeated over and over. Consider cable television and the music industry.
At first, closed platforms are great. They get the both the Consumer and the Maker what they need as fast and easily as possible, because that’s the platform provider’s job. The platform providers are competing against each other and so must cater to both the Consumer and the Maker. However, this soon changes.
Over time, one of two things happen, both bad: Either a single provider wins out and gains a monopoly, or platform providers conspire together. The platform then becomes a weapon in the corporate war chest. The ultimate end is control over both the Makers and the Consumers until a new revolutionary platform emerges, catches the old players off guard and the process begins again.
The only escape from this pattern seems to be the open source community, a community in which the Makers have taken complete control by keeping out profit-seeking Providers. However, this seems to have the unfortunate side effect of alienating Consumers. Perhaps this can be remedied by a benevolent Platform Provider, but I’m not holding my breath.
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Code Bubbles and the Keyboard
I was catching up on reading one of my favorite blogs today, Lambda the Ultimate, and was not disappointed in the least. At the top of the list sat Code Bubbles, a whole new take on the IDE. Code Bubbles shocked me because it’s visually manifest much of what I had in mind when I wrote almost two years ago on leaving flat files behind. That said, I think Code Bubbles has a long way to go before it’s a reasonable platform to choose for active development.
From a high-level point of view, Code Bubbles is a modern programmer’s dream. With organized tasks it would be much easier keep your mind focused on what you are trying to accomplish. With code represented outside of its restrictive flat file format, you would need not repeatedly wade through piles of irrelevant cruft to reach the small pieces of code you need to change or consider. Even the integration with bug tracking and email looks quite promising.
However, the actual process of using Code Bubbles looks to be an experienced programmer’s worst nightmare. To be tied so extensively to the mouse would mean we all would need to move to one handed keyboards. To organize everything by drag and drop on the screen would mean we would end up spending much of our time organizing the layout of code on our screen instead of its actual contents. Also, due to the nature of the scroll-and-select interface, finding what you need in a large project could quickly become quite annoying.
Even at the most basic level, just reaching for the mouse has a huge impact on programmer performance. Many think of it much like a cache miss.
The good news is that none of these problems seem insurmountable. An intelligent keyboard shortcut scheme could be invented. A snap-in grid layout would speed drag and drop, although automatic layout needs to happen eventually. Perhaps the scroll and select could be made less frustrating with a textbox filter (ala Firefox config).
An even more far reaching solution to this mousyness might be something like NDepend style querying. Even just Windows 7-style keyword search would be a huge boon. The IDE practically screams for keyboard queries.
That said, I for one am looking forward to the day I can use Code Bubbles (or something similar) as a mature and robust IDE. With the monstrous computing beasts we have under our desks, the layout of on disk or in memory should not limit the ways in which we are able to interact with our code.
Update: Additional commentary is available on programming reddit.
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Speaking Online at the Community For F#
In a moment of rash confidence, and possibly food-coma induced delirium, late last week I volunteered to give my F# for Testing and Analysis presentation for the online Community for F#. The online talk will be on Tuesday, March 16th 2010 at 1PM EST.
The reason I am now feeling a bit of trepidation is that I agreed to give this talk without doing any research on who had recently spoken. To my surprise I’ve now discovered that the very prolific Steffen Forkmann was the last to speak, on his own projects, which also constitute a large portion of this talk. Of course, Steffen can cover these topics much better than I’d ever be able to. In fact, now that I know he gives talks, I’m going to have to try and capture some of his time for our New England F# User Group.
So now, I’m in the process of trying to come up with additional interesting material. I’m thinking something along the lines of…
Of course, this will all be sprinkled liberally with reasons why F# is so fantastic for this particular type of application.
However, time is short and one hour of good presentation takes roughly 8 hours of work to build and refine. That’s not including practice time at all. I’m sure I’ll be able to pull together something interesting for the group but I’ll hope you’ll all be forgiving if I frequently need to reference my notes.
Post-Talk Update
Despite a two day delay due to technical issues and a few problems I had with the Live Meeting interface, the presentation went well. Skip to 9 minutes into the video to avoid most of my fumbling with the software controls.